Floating Fortress
A survival game where you build and upgrade your base, jump to hostile galaxies and repeat. It's a Prototype - core loop works, but expect rough edges
Core Mechanics
- Build and Upgrade Your Base
- Travel to Galaxies
- Survive Enemy Waves
- Repeat and Iterate
How to Play
- Controls: Everything's mouse-driven.
- Building: Shop's at the bottom. Drag items to place or reposition them
- Upgrade: Click a structure, to see the upgrade option pop up
- Tooltips: Hover over stuff for explanations. If something's unclear, let me know
Second Playtest
If you're playing, I'd appreciate any kind of feedback. Bugs? What feels off? Something to weak or to strong? Is there something you would like to see? What would you like me to takle first from the roadmap?
Roadmap:
- Artifacs
- Bosses
- Balance
- Visuals (explosions, animations, damage numbers, ...
- More enemies, structures, biomes, ...
- Settings
- Save / Load
- Mobile (Touch and UI)
- ...
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Twempe |
| Genre | Strategy, Simulation, Survival |
| Made with | Aseprite, Sublime Text |
| Tags | Auto Battler, Mouse only, Roguelike, Sci-fi, Singleplayer, Space, Top-Down, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Graphics |
Download
Development log
- Basic Touch Support34 days ago
- Buttons34 days ago
- Shader changes, elements increase size on hover35 days ago
- Sound, damage numbers and a bit36 days ago
- Upgrade Rarity Change45 days ago
- Second Playtest47 days ago
- added basic physics68 days ago
- Fixed Sound in Web Build :)68 days ago



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